Description
Ages 7-9
Travel in Time and Solve the
Mystery Before They Rewrite History!
The Mischievous Plan...Polly Spark programmed 25 robots to go back in
time and alter history.
Your Challenge...Use your knowledge to outsmart Polly and her plan.
Uncover Clues...Discover the clues in various rooms in the mansion.
The Time Machine...Use your clues to find the robot, then zoom back in
time and capture it.
Master the Mansion...Solve the logic puzzle to enter the Mountain
Mansion.
Explore the Biosphere...Visit the domed biosphere to collect clues and
sample different climates.
Adjust For You™ Learning Technology
A Personalized Learning Adventure
- Start the adventure at the right skill level.
- Skill levels automatically adjust to keep the fun challenging.
- When kids need help, JumpStart teammates are there to assist.
- The progress report keeps track of developing skills
Disc 2 (Arcade)
Come explore Adventure World! It's your ticket to extreme fun in five
exciting adventure games. Put yourself to the test as you, Botley and friends
snowboard, in-line skate, mountain bike and rock climb your way through extreme
action.
* Curriculum meets National Education Standards
MINIMUM REQUIREMENTS:
Windows® 95/98
Pentium 133MHz or faster
32MB of RAM
4x CD-ROM drive 35MB available on hard drive(165 MB recommended for both
CD's)
16-bit color
256 color or higher graphics capability
Windows compatible sound card
Keyboard, mouse, printer
Macintosh® iMac G3 and above
System 8.1 or higher
32MB RAM
4x CD-ROM drive
35MB available on hard drive(165 MB recommended for both CD's)
16-bit color 640x480 screen resolution
Keyboard, mouse, printer
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